Tourism is 100% larger in Golden Ages (Carnival!) and culutural great people are produced 50% faster during Golden Ages (Carnival!). If you can get the Chichen Itza wonder you can end up with larger Golden Ages which allow your culture to thrive which allows you to become dominant over other Civ's until you beat everyone. Beginner's Guide to Civ 5 Specialists and Great People All right. Acer aspire one kav60 wireless driver. Specialists and Great People were a core element of Civ 4, but they operate somewhat differently Civ 5, from the absence of Priests to the insane abilities of the Great Scientist.
HOVER FOR DETAILS! I just love having this one engineer sitting around and converting him to another great person with a wonder.
My favorites:Hagia Sophia: Sure, I could have picked a prophet right from the start with the liberty finisher, but why not having a free temple and an additional +3 faith if I want a religion anyway?Porcelain Tower: I agree that the scientist is one of the strongest picks for a great person, and the free scientist and +2 scientist generation points are just lovely in this era. And if I happen to have a bunch of friends with research agreements, it's even better.Leaning Tower of Pisa: Jack of All Trades. Burn an engineer, earn an engineer. If you have the hots for it, you can even spend the second one for the Globe Theater and its free Writer, which is conveniently unlocked with the same technology.Honorable mentions:Brandenburg Gate (General),Broadway (Musician),Hubble Space Telescope (2x Scientists (!)),Louvre & Uffizi (Artist). Great writer if I'm in the middle of the world's fair: you can get 1 or 2 social policies from popping him, which could be better than anything a great scientist could bring, and better than most wonders around the industrial age.Of course, if you already have a complete rationalism, then perhaps this isn't essential, but I have once used the world's fair to complete both aesthetics and exploration (about 9 policies from 20 turns).Other times I will generally pick a great scientist or engineer, depending on how far behind in science I am (far behind, I would pick scientist).
I think a strategy focusing on great people can be viable - especially great scientists and great engineers, they can really make you leapfrog forward by saving many turns.Is it useful to focus production on great people? Yes, I think it is. I've been experimenting lately with creating cities that focus on one type of great people, in order to generate them quickly. I think only the first few cities, the 'major' ones, are appropriate for this strategy.What you need is to:.
Build the city next to a river or lake, in order to be able to construct a. When you choose which wonders to build, make sure they all generate the same great-people type. Obviously, try to get as many relevant specialist buildings as possible. I think, however, that it might be better to let the city grow for a while before you transfer citizens to become specialists.Wonders are important for this strategy, so try to focus on them (and maybe also use Egypt and/or the +% wonder production social policy). The patronage social policy that grants great people from city-states is also nice, though a bit hard to get.Though I haven't played a full game like this, on one of my games I have made an attempt to focus my capital on great engineers, and the results were pretty good. In vanilla (no mods/addons) Great Scientists are really powerful and can ensure that you maintain a healthy tech lead.
You can bulb key techs like astronomy to discover the other continent early, and spaceship (or war) techs at the end of the game.For GSes, you can force one or two scientist specialists to work in your cities and it will automatically start the creation process. This will slow growth slightly but provide plenty of free techs in return.Note that due to the way great people are generated once a non-capital city has generated one it may never generate another so you may decide to stop working the scientist specialist in that city. To be more precise here, the number of points required to generate a great person is a global value that increases for each person generated, while each city's total is reset to zero once it generates such a person. Thus once a smaller city generates a GP, it resets to zero and may never catch up to faster generating cities like your capital.Great Engineers can also be situationally useful to obtain key wonders, depending on your game strategy.