Extract the files, drag and drop the Data folder in your New Vegas folder and allow for merge and overwrite as necessary. By default install, the New Vegas folder is located here: c: program files (x86) steam steamapps common Fallout New Vegas Activate the “jomadmoxxi” data file in FOMM, NMM or the launch menu. Jan 31, 2016 Game: Fallout New Vegas. When logged in. Just in case you want some new reload animations or completely new pistol animations, give mine a look and leave feedback! For the Ammo Checking mod, some of my animations that I didn't post here, and lots of other cool stuff. Game: Fallout New Vegas. When logged in. Just in case you want some new reload animations or completely new pistol animations, give mine a look and leave feedback! For the Ammo Checking mod, some of my animations that I didn't post here, and lots of other cool stuff.
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Now before I start, let me say: Hitman's anims are also a great option if you want some animation replacers and other cool stuff. Check them out.Now that's out of the way, so, I'm just going to create a running thread for my reload animations as like a progression type thing as I learn the ins and outs of animating for this game. Let me be the first to say, as of now these anims are not the greatest, but they won't break your game or anything. This is really more for me anyway to track my progress as I learn, or for anyone that has tips or wants to give constructive criticism, as I'm more than open to it.More current stuff and WIPs will be posted on my Youtube channel, including a tutorial for applying these animations to the weapons (if they don't work out of the box).For the Ammo Checking mod, some of my animations that I didn't post here, and lots of other cool stuff, check out GUNNetwork. Don't worry, you won't need to be 'approved' for my mods and Hitman's mods. It's all public.If there's no sound during the animation, or if something isn't what is shown in the video, let me know in the comments section, I check it daily, I probably mixed stuff up.ChangeLog:2/13/16: New Hunting Rifle and AK set, credit to Hitman for the idles.
Videos below.2/5/2016: Cooking some new stuff up, new M4 and AK anims, maybe another pistol anim, stay tuned.Install InstructionsBecause of the nature of these files, they should be setup to install via NMM, but in case that doesn't work, just open up the file and drop everything into the data folder, and check any esps.P.S. There are almost no Version 2s because. Well they always suck.You might need your own sounds!I cannot provide any sounds for ownership/copyright reasons.FOR THE SOUND NOT WORKING:Nifskope edits are only needed when you want to make the animation work on a different gun. Like if you wanted to switch the Assault Carbine to use Hitman's M4 reload, you'd have to transfer the nodes over so that the clip would move and stuff. As long as you are using mill's AUG and Famas, they should work with no problem.To find the sounds, you have to find the reload animation nif in the Hitman folder you downloaded (or in this case, my mod) for whatever weapon you want to change the sounds of (idk what reload slot the weapon you're looking for is, you can find it by loading up the esp for it and looking under art and sounds tab, but I'm going to use the M4 reload slot, 2hareloadn.kf to demonstrate) click on it. It should bring up a nifskope screen, in this example, 2hareloadn.kf.
Then, in the Block List, click on the ARROW next to NiControllerSequence, then scroll down to the NiTextKeysExtraData and click on it. Then in the Block Details window, scroll down and click on the arrow next to the words 'Text Keys'. There, there will be a bunch of other 'Text Keys' lines with arrows next to them, and clicking into them, you will find something akin to 'WPNAR15MAGIN' or 'WPNSVUMagOut'.
Keep this window open, then open the GECK and click on the Fallout NV.esm and load that in. Once that's done, hit File - Save and create a new esp (for the sake of cleanliness, in case you decide to change other sounds, you can put all the changes in the same esp). Then, making sure whatever sounds you want to use for the reload are in your Fallout Data folder under Sounds - fx- MakeANewFolderForAllYourSounds, scroll up to the Sounds list in the Geck, and click on it.
There should be a huge list of every sound effect in the game. Scroll down to the bottom and look for any other sounds that have 'reload' in them, and click on one. Rename it to all of the 'WPNSVUMagOut',etc. Names that you found in nifskope in the text keys one at a time, making sure it asks you to create a new sound ID (or something to that effect).
There should be one for the mag out, the mag in, maybe a mag hit, and the charging handle pull. For each one of the sounds, use the static attenuation slider to change the volume of each sound you put in, double check that the names are typed correctly, and save the esp. Put it at the bottom of your load order and you should be good.This will work with any weapon reload you want to change the sounds of. Sorry for the wall of text, wanted to be thorough.M4 ReloadsVersion 5.
So im a fan of fallout. I loved Fallout3 and FalloutNV on my 360. I no longer have a wroking 360 and have been enjoying mods and dev consol on PC.I love to cheat, edit and play with game settings till iv played the game 101 diff ways. In skyrim i enjoyed setting my 3 stats to 200 buffing my regen and playing through the hole game on legend without lvling.Fallout3-NV are some of the only games where i have actualy liked repairing my weapons. I feel like it adds character to the game and makes sense. I never felt like it was just a chore like in so many RPGs, MMORPGs and other games that just make u spend 50 gold after every battle.But now iv gotten to the point where i just want to have some casuel fun in F:NV and i dont realy want to have to repair weapons all the time. Plus with all the modded weapons/armor iv got many of the items i use do not have alt items to use for repairs.
This forces me to track down one of those venders that can patialy repair my gear. It now feels tirsome and like a chore./h1SO to the meet of why im making this thread and what im looking for./h1Is there a way to remove weapon condition damage?and i would love to be able to do so without using 'tgm' because i dont need infinite ammo, carry weight and i dont realy want full godmode.Is there a command that can disable condition like 'TGM' without effecting godmode and ammo?If you can help thatd be gr8.PS:my real issue is godmode it makes everything feel void. Infinite ammo is fine and carry weight.
But only if its unavoidable.