Construction SiteIt is an abandoned construction site with a big red crane in the center. Several trucks and bulldozers grouped up around a big concrete slab. The construction drone foreman roams around this area with the other construction drones.Enemies: Sentry bots, Crazed Mister Handy, Construction drones, Construction drone foreman (a unique protectron).Related quest: Influencing People (Find the upgrades to The Sink's support AIs).Notable loot: Sink Upgrade: Water Production (holotape), Valence radii-accentuator (at the very top of the crane arm). Forbidden Zone Dome EntranceThe X-42 Robo-Warfare Facility was renamed by Dr. Mobius as the Forbidden Zone after he left the Think Tank.

X-42 Robo-Warfare FacilityThe workshop area is comprised of a single, vast room. In the center is a large cargo elevator, on which resides the X-42 giant robo-scorpion. Around the perimeter of the room are several staircases leading to raised walkways and observation rooms; some containing terminals with information on the giant robo-scorpion. This information can be used to damage or disable the scorpion.Enemies: X-42 giant robo-scorpion, X-42 security turrets, Protectron target drones.Related quest: Field Research (Find the Audio Sample - Mobius' Robo-scorpion in the Forbidden Zone Dome).Notable loot: Audio Sample - Mobius' Robo-scorpion, LAER. Forbidden Zone DomeThe Forbidden Zone's dome is similar to The Think Tank's, but is in significantly worse condition. The Courier's brain is located at the top of the main staircase in a storage tank.Inhabitant: Doctor Mobius.Related quest: Old World Blues (Confront Dr.

Mobius at the Forbidden Zone Dome and retrieve your brain).Notable loot: Dr. Mobius' glove, Dr.

Mobius' scrubs, 44 Mentats, LAER. X-2 Transmitter Antenna ArrayThe X-2 Transmitter Antenna Array has two exits to the Big MT, one in the upper floors (accessible from the cliffs to the west) and one on the ground floor (accessible from the north). The inside of the array has multiple floors, and there is a ladder on the very top floor which allows access to the dish.Enemies: Protectrons, Robo-scorpions.Related quests:.

BluesArmor

Old World Blues Unique Weapons and Armor Locations. April 10, 2019. This guide contains the locations of all unique weapons and armor in the Fallout New Vegas DLC Old World Blues. This guide may include some minor quest spoilers. Christine’s CoS Silencer Rifle. KEY FEATURES: New Perks and Weapons: Old World Blues increases the level cap by 5 and introduces a range of new weapons including the Sonic Emitter, K9000 Cyberdog Gun, Proton Axe, and several varieties of Mad Scientist Gloves such as the Sterilizer Glove and Corrosive Fist. You’ll also find new armors such as the Sneak Suit.

X-2: Strange Transmissions! (Climb up to the satellite dish and retrieve the X-2 antenna). All My Friends Have Off Switches (Find the personality module for Light Switch 01).Notable loot: Sink Project: Light Switch 01 (holotape), X-2 antenna (a unique weapon) at the very top of the transmitter array outdoors. X-7a 'Left Field' Artillery LaunchThe X-7a 'Left Field' Artillery Launch is a command center with several fixed guns located in the fenced area.

The fixed guns were tested shells comprised of Saturnite, one of these shells can be used in a test firing targeted at the X-7b 'Boom Town' Target Zone. The resulting crater reveals a hidden cache that the Courier can loot.Enemies: RY-589 Ultimo bot (a unique sentry bot), Y-17 trauma override harnesses, Lobotomites.Notable loot: Recipes - Explosives skill book, LAER (can be looted from RY-589 Ultimo bot), Stealth boy, Missile launcher on a truck outside, Proton throwing axes (2). X-13 Research FacilityThe X-13 Research Facility was responsible for creation of the advanced stealth suits.

Calis was the chief scientist in charge of the X-13 Research Facility under the command of Dr. 0 in the Big Mountain Research and Development Center.Enemies: Robobrains, Robo-scorpions, Automated turrets, Laser tripwires, Proximity detectors.Related quests:. X-13: Attack of the Infiltrator! X-17 Meteorological StationThe X-17 meteorological station is a testing ground for experiments in different weather conditions. In the center of the station can be found a small scale model of Higgs Village. There is also a lab containing a terminal which can initiate a weather test, causing rain to fall on the model village.Enemies: Y-17 trauma override harnesses, Mister Gutsies, Ironbelly (a unique Mister Gutsy).Notable loot: Snow globe - Big MT, Mad scientist scrubs, 5 Proton throwing axes (can be looted from Ironbelly). X-22 Botanical GardenThe X-22 Botanical Garden was focused on researching plant life and its military applications.

It was here that the spore carrier, Beauveria Mordicana was created, and later transferred to Vault 22. The first subject of experiments with the plant, Patient Zero, still stalks the abandoned ruins of the facility.Enemies: Spore plants, Spore carriers, Patient Zero (a unique spore carrier).Related quests:. All My Friends Have Off Switches (Find the missing modules for the Biological Research Station).

Old World Blues Review

Field Research (Find plant samples for the Biological Research Station).Notable loot: Sink Project: Biological Research Station (holotape), a seed package with various dried seeds in the second level of the upper area. Y-17 Medical FacilityThe Y-17 Medical Facility consists of a large main room and a side room. The main room is filled with computers and desks surrounding a buried and inoperative Auto-Doc (most probably Mark IX or a prototype model). A unique Mister Orderly robot named Doctor Orderly MD PHD DDS resides here along with two others. Z-38 Lightwave Dynamics ResearchThe Z-38 Lightwave Dynamics Research is guarded by lobotomites and a pack of night stalkers. The interior has a couple of patrolling non-hostile holograms and a terminal which makes references to Frederick Sinclair from Dead Money.Inhabitants: Holograms.Enemies: Night stalkers, Lobotomites.Notable loot: Valence radii-accentuator (in a column of light in the middle of the first floor), Recipes - Energy Weapons skill book, 5 Proton throwing axes (three located in the southwest corner of the upstairs platform, and two in a dumpster behind the building).Note: Upon walking into the big light beam, control of the Courier will be lost. Twelve hours will pass when in the light before the Courier regains control.

Contents BackgroundThe experimental hazmat suit and hazmat darklight cowl were created at before the. Described as an 'experiment within an experiment,' the new hazmat suits were issued to workers when the, a toxin also originating from Big MT, became a major problem for construction crews and to general health. Due to unforeseen effects on the suit by the Cloud, the villa workers using the suits were trapped, and eventually mutated into the seen in.The hazmat suit is said to be bulky and stiff, workers using the suit complaining about the lack of ventilation and difficulty understanding each other when wearing it, forcing the use of sign language to communicate. Due to the unprotected latches and the harsh chemicals in the cloud, many of the suits latches were rusted shut in a short amount of time exposed, forcing several suits to be cut open in order to get the villa workers out of them. Though the suit worked well against the elements and poison, it was useless when put up against the cloud, many workers are still dying in the suits and later mutating into ghost people because of it.CharacteristicsWearing the helmet will give the wearer a night-vision effect.

Unlike night-vision scopes, it does not turn off during the day. The effect is similar to.Unlike the suits used by the unfortunate Sierra Madre construction workers, the obtainable hazmat suit has practically no negative effects; it will not grow stiff in prolonged use, protects the wearer to the highest potential against hazardous chemicals and poisons, and the headgear will not affect speech in any way.Location., the suit and the cowl can be found in a protected pod. The must either find the (in the ) or shoot the field with an upgraded to gain access to them.Notes. Wearing the cowl while viewing any ending slideshow will cause the night vision effect to persist throughout the slideshow. The night-vision effect remains when switching to third-person mode.

World Wars Armor

When the cowl is unequipped, the Courier will have a 'dizzy effect' for a brief period, day or night. The suit, unlike the one worn by, has no gloves. This seems at odds with the intended purpose of the suit, which is to protect the wearer from hazardous materials in the environment. Additionally, the eyepieces of the ghost people's helmets glow solid green instead of bright yellow at the center and ringed with green. When donned by companions, the eyepieces of the cowl will not glow. Using or with the darklight cowl brightens the night vision.

This suit cannot be obtained by using the glitch though going into third-person mode and slowly rotating the screen in order to take things through walls; the option to take the suit is present, but trying to take the suit yields nothing. The hazmat darklight cowl is based on the U.S.

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Navy M1-1-5 Optical gas mask.Gallery.