Did anyone else find Vault 34 to be insanely convoluted? The maps in this game are very nearly pointless. I understand not wanting to make things too easy by laying out neat and clear maps, but my God what a mess. Especially with everything so damned dark.
It took me forever to find my way around. I spent more time running around through corridors checking to see if I missed any doors than I did fighting the insane number of vault dwellers.
Fallout New Vegas is an old game at this point. It was never the best-looking game, but eight years later it’s cracks really start to show. This comprehensive texture pack is the only texture improvement mod you’ll need to make New Vegas look as sharp as possible. In my opinion they are both great but i would chose fallout 3 because is it cheaper. In my opinion fallout 3 has a bigger map and better graphics but fallout new vegas has full of weapons and there is more people to talk to. Fallout 3 is more about the wasteland and fallout new vegas is more about the factions and the casinos.
Yeah, I know it's a rant. I really love this game, but every once in a while the devs fell back on bad level design to make things longer and more difficult.
It seems much more obvious in New Vegas than in Fallout 3. @Wiseblood said: ' @YoctoYotta: That's Vault 3.
Vault 34 is the heavily irradiated vault full of ghouls. 'Ah, yeah, you're right. The irradiated ghoul vault was a real pain in the ass to navigate, far more so than the raider vault. I did eventually learn how to get through there, but yeah, the multi-level BS with all the locked doors that could only be unlocked elsewhere was ridiculous. Decent weapons payoff though for the hard work.
I was so pissed off when I learned I had to go back in there to get. @Wiseblood said: ' Despite its flaws I really liked Vault 34.
One of the things I felt was missing from FO3 was areas where radiation was a real threat, and not merely a mild annoyance. Sure there were areas with hospots where radiation would spike, but I loved the feeling of exploring a large area that was completely bathed in radiation. Camp Searchlight was cool too. 'I can agree with you about the radiation. Fallout 3 didn't have many sections where radiation was a threat. But I didn't go into Vault 34 until pretty late in the game, knowing I'd need to stock up on Rad-X and Radaway before going in. So even though it was a threat.
It wasn't really a threat. I did head through (gosh, I forget now) Nipton pretty early on, which is irradiated and filled with ghouls, and wasn't quite prepared. Now that was cool. Tense, and it worked.
Vault 34 had some good ideas, but not enough (for me, at least) to enjoy it much. Not to mention that my lockpick skill wasn't good enough to get the decent gun at the end, and I didn't have the right skill book to bump it up. I'm going to have to go back in next time I level up. At least I know where it is, now. @haggis: @Wiseblood: I actually had the space suit from Repconn which has +40 to Rad Res. And then I read a Mag for Medicine and popped some Rad X, but even still I had to use a decent bit of Rad Away. I agree HAVING to focus on the Rads was kinda cool, actually gave them a purpose, made me have to move faster.
On a side note, I find the best way to deal with Vaults or any other confusing locations, is to basically go through the entire place killing everything and seeing everything, without looting or doing what you came to do. Then doubling back. A lot of those places are actually smaller then they first appear, and once you are running through it when its empty it becomes quick.