The Zone Survival Guide - Call of Pripyat - ArmorZSG NetworkCall of Pripyat GuidesOther- ArmorModified: 21/1/2011 06:24:05 CETThis page lists all the different body armors and headgear that are available in S.T.A.L.K.E.R.: Call of Pripyat. If you spot an error or something I have missed please do not hesitate to contact me.Table of contentEach body armor and headgear includes a description along with their default, ie. Unmodified, protective properties. You can also see their weight, and for body armor it is also noted how many artifact containers the armor comes with, and how many it can be to carry. You can also see the base cost of repair for the armor in the worst possible condition; this price is without any discounts you may have earned. For body armor it is also noted if it does not allow the use of seperate headgear. Body ArmorBerill-5M Armored SuitThis item comprises military PS5 series body armor with beryllium sputter modified modified for use in the Zone.

Designed for assault operations in highly radioactive areas, it is ineffective in the areas of high anomalous activity. The suit makes its way to stalkers through the military, who exchange it for loot. Does not come with an artifact container.Default properties Thermal26.50%Electricity12.70%Chemical11.80%Radiation5.90%Psy0.00%Impact58.80%Armor20.60%Average19.47%Repair7,500 RUWeight9.00 kgContainers0 / 2.

Call of Pripyat exclusive preview from Gameplay magazine (5.2009) The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there.

LocationsYou can buy this armor from.Bulat Armored SuitThis modern military armored suit is designed for assault operations in anomalous areas. Comprises a PSZ-12p heavy military armored suit, built-in compensation suit, and an anomalous protection bodysuit. The armor provides excellent protection against bullet and fragmentation damage, without greatly reducing the wearer's mobility. Does not come with an artifact container.Default properties Thermal38.20%Electricity26.50%Chemical17.60%Radiation11.80%Psy0.00%Impact70.60%Armor41.20%Average29.41%Repair15,000 RUWeight12.00 kgContainers0 / 2. LocationsYou may be able to buy this armor from once you have acquired either the or the achievement.CS-3a Body ArmorOnce used as standard by Clear Sky assault squads, after the faction's elimination this armor serves as a reminder that even an excellent protective bodysuit cannot guarantee you safety this side of the perimeter. The armor is capable of stopping a pistol bullet, while the wearer is also well protected from anomalies. Comes with a built-in artifact container.Default properties Thermal41.20%Electricity38.20%Chemical20.60%Radiation14.70%Psy0.00%Impact64.70%Armor20.60%Average28.57%Repair12,000 RUWeight11.00 kgContainers1 / 4.

LocationsYou can order this armored suit from, which also comes with a.ExoskeletonAn experimental sample of a military exoskeleton. Was never mass-produced due to extraordinary cost and some design flaws. Despite this, it is in demand due to its ability to take on the weight of all carried equipment, and therefore small batches are made in underground facilities outside Ukraine.

Comes with a built-in container.Default properties Thermal38.20%Electricity38.20%Chemical38.20%Radiation14.70%Psy50.00%Impact79.40%Armor45.10%Average43.40%Repair30,000 RUWeight25.00 kgContainers1 / 4Does not allow headgear. NotesYou cannot run while wearing an unmodified Exoskeleton armor; bringing all three sets of to will allow him to upgrade the armor with a that allow you to run while wearing it.

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While the Exoskeleton does allow you to carry an extra 30 kg of equipment, the suit itself almost matches this additional carrying capacity in weight; with modifications though, the suit can allow you to carry an extra 10 kilos of equipment, and the weight of the suit can be reduced by 10 kilos; this means the suit will weigh 15.00 kg, and allow you to carry a whopping total of 100 kilos worth of equipment; with four artifact slots you'll be able to wear two artifacts (with other artifacts keeping the radiation at bay), increasing your total carrying capacity to a stunning 124 kilos. LocationsIf you can afford it, this armor can be bought through.

You may also be able to buy it from with the right achievements; will also sell it once you become friends with either or.Freedom Guard BodysuitThis stalker bodysuit with reinforced body armor made by Freedom craftsmen represents a good compromise between combat and anomaly protection. The built-in body armor comprises armor plating and ten Kevlar layers, capable of stopping a pistol bullet. The suit uses the relatively expensive Sovereign compound for anomaly protection. Comes with an artifact container.Default properties Thermal41.20%Electricity44.10%Chemical29.40%Radiation20.60%Psy0.00%Impact60.80%Armor20.60%Average30.96%Repair11,100 RUWeight8.00 kgContainers1 / 4. LocationsYou may be able to buy this armor from after you receive the achievement.Leather Trench CoatA regular black leather trench coat. Has no special purpose other than to keep the wearer warm at night or protect him from a blind dog bite.

Although the trench coat is not particularly comfortable, it is often used by bandits in the Zone - either because it allows them to hide in the dark or simply due to its 'cool' appearance.Default properties Thermal12.70%Electricity0.00%Chemical5.90%Radiation0.00%Psy0.00%Impact20.60%Armor2.90%Average6.01%Repair375 RUWeight4.00 kgContainers0. LocationsThis armor can be bought from.PS5-M Universal ProtectionThis modern version of the Duty bodysuit is better suited for stalker recruits who are used to lightweight suits. Unlike the PSZ series, this suit provides good protection against anomalies while also being capable of stopping a pistol bullet. The suit cannot be modified with an artifact container but may be upgraded with a combat support system.Default properties Thermal26.50%Electricity26.50%Chemical14.70%Radiation8.80%Psy0.00%Impact50.00%Armor11.80%Average19.76%Repair3,900 RUWeight7.00 kgContainers0. LocationsYou'll receive this armor if you give to the commander,. You can also find one inside the that you get access to after giving him the PDA.PSZ-9d Duty ArmorThis early model of the Duty bodysuit is the Spetsnaz PSZ-9 body armor modified for the Zone.

The suit is capable of stopping a rifle bullet, however, this level of protection comes at the cost of its weight, bulkiness and virtually non-existent anomaly protection. The suit cannot be modified with an artifact container, but may be upgraded with a combat support system.Default properties Thermal26.50%Electricity26.50%Chemical14.70%Radiation6.90%Psy0.00%Impact76.50%Armor41.20%Average27.47%Repair15,000 RUWeight15.00 kgContainers0. LocationsThis armor is sold by if you side with and acquire the achievement.SEVA BodysuitThis suit, produced by one of Kiev's Defense Research Institutes, is a great alternative to homemade stalker suits. While its built-in body armor can only stop a pistol round, the anomaly and radiation protection system is second to none. Fully upgradeable and boasting two built-in artifact containers, this bodysuit is the equipment of choice for many experienced stalkers.Default properties Thermal44.10%Electricity50.00%Chemical55.90%Radiation26.50%Psy60.80%Impact44.10%Armor11.80%Average41.89%Repair15,000 RUWeight10.00 kgContainers2 / 5Does not allow headgear.

LocationsYou can buy this armor from both and once you get the mission requiring you to find a suit with a closed-cycle respiratory system. At this point you can also put in a special order with who'll acquire the suit for 30,000 RU. You can also find a SEVA Bodysuit inside a box in the; to see the location.Sunrise BodysuitThis DIY stalker bodysuit is a combination of a bodysuit of twin-layered rubberized cloth with plexiglass lining and built-in body armor. Despite the fact that the body armor is incapable of protecting the wearer from even pistol bullets, the suit enjoys great popularity due to its low cost and modification potential. Comes with built-in artifact containers.Default properties Thermal32.40%Electricity26.50%Chemical17.60%Radiation11.80%Psy0.00%Impact29.40%Armor8.80%Average18.07%Repair3,750 RUWeight5.00 kgContainers2 / 4. LocationsYou are wearing a slightly worn Sunrise Bodysuit at the beginning of the game. A fresh one can be bought from, and you can find one in a at the in; a modified version can also be found on the.Wind of Freedom BodysuitThis lightweight stalker bodysuit is made by Freedom craftsmen.

The suit's fabric is treated with Horizon, a special solution developed by the faction by trial and error to increase resistance to anomalies. Like the Sunrise suit, the Wind of Freedom comes with built-in body armor and artifact containers.Default properties Thermal35.30%Electricity32.40%Chemical19.60%Radiation11.80%Psy0.00%Impact44.10%Armor8.80%Average21.71%Repair3,900 RUWeight4.00 kgContainers2 / 5. LocationsThe Gas Mask can be bought from both.

You can find a modified gas mask near, south of the in.Screen HelmetA light helmet with an airtight visor intended for protection from anomalies. Judging by the design, the helmet is made by the same Defense Research Institutes as the SEVA bodysuit. Its intended use may very well be in combination with military suits for operations in highly anomalous areas.Default properties Thermal0.00%Electricity0.00%Chemical26.50%Radiation8.80%Psy59.80%Impact0.00%Armor14.70%Average15.69%Repair3,600 RUWeight4.00 kg. LocationsThis headgear can be bought from once you obtain either the achievement or the achievement. It can also be bought from if you side with by acquiring the achievementSphere M12 HelmetAn aluminium/titanium helmet with a cloth exterior that comes with pockets for additional steel armor pieces and an armor face mask. Sphere M12 is normally used as part of a combination that includes PSZ series Spetsnaz body armor. Quite popular in the Zone thanks to its respirator and built-in first generation night vision device, as well as providing the maximum head protection possible.

Comes with electronics slots.Default properties Thermal0.00%Electricity0.00%Chemical11.80%Radiation3.90%Psy50.00%Impact0.00%Armor64.70%Average18.63%Repair3,600 RUWeight4.00 kg. LocationsThis headgear can be bought from once you get either the or the achievement.

Can also be bought from if you side with and get the achievement.Steel HelmetA desperately outdated steel army helmet without any additions. Provides no protection against anomalies or radiation, but can deflect bullets. This helmet was never particularly popular in the Zone, except for use in brief armed conflicts between factions.Default properties Thermal0.00%Electricity0.00%Chemical0.00%Radiation0.00%Psy41.20%Impact0.00%Armor29.40%Average10.09%Repair720 RUWeight4.00 kg. LocationsThis headgear can be bought from.

You can find a Steel Helmet in a near the in.Tactical HelmetA Western model of a tactical helmet that lacks camouflage. It is not known how it made its way into the Zone. The helmet is designed to provide a squad leader with strategic superiority over the enemy via its many scanners and satellite communications devices, which have not been installed in this particular helmet. Comes with multi-layered Kevlar protection and armored elements to protect electronic components.

Includes a respirator and a first generation night vision device.Default properties Thermal0.00%Electricity0.00%Chemical11.80%Radiation2.90%Psy41.20%Impact0.00%Armor59.80%Average16.53%Repair5,250 RUWeight4.00 kg.

In Pripyat now, cant find that damn ferris wheel anywhere:lolAnyhoo, in the Zaton area, i heard some gunfire, so i thought id run over and help. Got up a hill, and looked below. 1 lone stalker is trying to survive against 30 (no im not exaggerating) wild dogs. So i quickly ran away to the safety of the train stationAlso, im liking the achievements, as they actually do something useful. For example, i just sold a few artifacts and got a shit ton of cash, and i got an achievement for being wealthy. With this, traders will now show me there best stuff.Also managed to find all the tools now and give them to the gun modders, and holy hell my G36 fully upgraded is insane, no recoil, no bullet spread, just straight up pure accuracy, feels like im playing CoD!:lolThis Stalker is pure win. Damn these DX10/11 thunderstorms are something else.

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The lighting, the wet shaders that drench everything, shadows cast by damn near everything when the lightning hits, the wet sheen that goes over everything too (and from your gunfire), characters and weapons looking wet and the pitter patter on the floor, along with the sounds. Best game thunderstorm ever, while also being random.Edit - So, main story complete, enjoyable deffinately, but the main draw is still easily The Zone. You get an option at the end to stay or leave, so basically free mode if you stay, and can continue doing side quests etc. I reloaded my save and left, and the ending screens were very much like Fallout 3, where who you met and what you did changing the ending.Im having way more fun roaming about the zone in this game than both the previous game, i really do think this is my favourite STALKER Pics! I think the only reasons I was considering was because I didn't want to run the risk of savefile corruption, and I wasn't sure if it was one of the mods that actually changed gameplay (i.e. Made it harder with darker nights, or made it different with fixable weapons). My single biggest fear about STALKER is that I will start, find a good weapon, and then halfway through the game it will have become permanently degraded/broken and I will have no options to repair it and no guarantees I can find or buy anything better.

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Nimble

So maybe I -should- play with a repairable weapons mod, but it feels lame.If complete 2009 is purely a graphics mod and doesn't introduce darker nights that make things harder, then maybe.