Jun 24, 2015 Star Wars Battlefront 10 Minutes of Gameplay Demo PS4 PC Xbox One More Info- Star Wars Battlefront is an upcoming action video game based on the Star Wars franchise.
.: November 17, 2015.: November 18, 2015.: November 19, 2015,Mode(s),Star Wars Battlefront is an developed by, with additional work from, and published. The game, based on the franchise, is the third major release in the sub-series, and is considered a to the previous games, instead of a sequel, to reflect the new Star Wars canon that Lucasfilm established (to replace the ) after being acquired. The game was released worldwide in November 2015 and received mixed reviews from critics, who praised its gameplay, visuals, musical scores and high production values, but criticized its lack of content on both single and multiplayer modes. More than 14 million copies have been shipped. A sequel, released on November 17, 2017. Players have the ability to control characters from, such as and.Star Wars Battlefront is an game played from either a or view; players can switch views whenever desired, similar to previous games, except when controlling 'hero' characters or their personal guards. Players traverse planets from the original Star Wars trilogy, such as Endor, Hoth, Tatooine, Bespin, and Sullust, as well as the planet of Jakku from the sequel trilogy.
To navigate the world, players use a variety of vehicles, including both air and land-based vehicles, such as. Battles are planet-based, restricting players from exploring.The only map that is space-based is included in the expansion pack titled ', which was released in September 2016. The game's weapons, characters, gear, and abilities are customizable.
As new weapons are unlocked, players have the ability to share them with their teammates. Battlefront does not feature apart from one blaster, but allows players to zoom in for better accuracy.The game lets players choose whether to control a soldier or an Imperial.
Other playable characters from the films can also be controlled, such as, with, and being available through DLC. Such as, and make minor appearances in the game. The game includes missions, which can be played offline, but excludes a campaign mode.
Players can complete the missions both independently and with or another player; the game supports on consoles. The game's mode supports up to 40 players in one match and consists of 16 multiplayer maps. These maps feature five locations from the Star Wars universe:, and, while the additional locations of and the as well as 's Scarif are available through DLC. Multiplayer Multiplayer is the main purpose of Battlefront. There are many different modes:Walker AssaultA mode where there are 40 players on each team, the Rebels and the Imperials. The Rebel's objective is to destroy the Empire's AT-AT walkers, which are advancing on their position.
The Empire's objective is to prevent them from doing so. The Rebels must keep their uplink stations online so their Y-Wing bombers will be able to perform bombing runs on the walkers. The Empire must keep the uplinks offline or shut them down when necessary.Fighter SquadronA starship-only mode, basically team in the sky.
Additionally, each side will spawn in a transport ship, which the other team must destroy. Either team wins upon reaching 200 points.BlastA team deathmatch-type mode with 20 players. Whichever team gets 100 kills first wins.SupremacyA 40-player gamemode; the objective for both teams is to capture as many control points as possible. The team that captures the most control points will win.Development and release. This section needs expansion.
You can help. ( November 2016)Star Wars Battlefront received 'mixed reviews' for the PC and PlayStation 4 and positive reviews for the Xbox One, according to video game. Analyst Neil Doshi noted the negative reviews, but predicted that the game would prevail as a financial hit. Mike Mahardy of criticised the game's combat as repetitive.
Dan Ryckert of praised the game for capturing the Star Wars feel. Due to heavy criticism about the gameplay's lack of depth and approach to, Blake Jorgensen, ' admitted that the game was intentionally designed to be accessible for those new to games, or children wanting to play with their parents, going against the hardcore fanbase of (2004).The universal consensus among many critics is that the game's details are generally praiseworthy. For that reason, Mitch Dyer of referred to the game as one of the best-looking games of the generation.The feeling of Battlefront 's lack of content upon release was noticed by several critics.
Andrew Reiner of criticized the Season Pass approach by feeling a little cheated given the sparse content available at launch.The Official UK PlayStation Magazine listed the X-Wing mission as the fifth best PS VR game. Sales Electronic Arts expected the game to sell nine to ten million copies before the end of the company's 2016 financial year on March 31, 2016. After the release of the game's beta, the company hoped the game to sell at least 13 million copies by the end of March 2016. Star Wars Battlefront debuted at number one in the UK for retail non-digital sales according to Chart-Track in its first week of release, and became the fourth fastest-selling title released in 2015. It marked the biggest launch of a video game in the Star Wars franchise, and exceeded the sales of, the previous record holder, by 117%.
It was also the fastest-selling online video game in the UK, breaking the record previously held by.In early December 2015, president Tony Bartel told retail investors that a number of key November games had sold fewer copies than the chain had expected. Star Wars Battlefront was one of three titles listed, along with and., however, defended Star Wars Battlefront's launch sales and spoke out to investors to say that Electronic Arts was still standing by its target of selling 13 million copies by the end of March 2016.
According to analyst, 12 million copies had been sold as of December 31, 2015. Electronic Arts made its sales goal of shipping 13 million copies of the game by the start of 2016 and had shipped 14 million copies by May 2016. Although launched in 2015, the game sold well enough to be the seventeenth best-selling game in the UK in 2016. In Japan, the PlayStation 4 version sold 123,908 copies within its first week of release, placing it at number one on the all format sales chart.
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Star Wars: Battlefront II is amazing. Its production is unmatched, with a campaign full of massive set-pieces that feel like an earned spot in Star Wars canon. Even multiplayer maps feel like scenes out of a movie, with intense depth to environmental design and narrative staging. Battles feel brutal and important, like competitive games seek but often fall short of. Yet, Star Wars: Battlefront II is disappointing. The sights and sounds of the campaign are betrayed by writing that drops the ball at the worst possible moments.
The multiplayer has odd balance issues and of course, the progression system is led by the worst loot box structure in a premium game to date. Star Wars: Battlefront II is, ultimately, confusing.Much of EA and DICE’s Star Wars: Battlefront II feels like an ambitious attempt to course correct, with much of it a direct response to feedback from the first game. And the first game was great, save for some severe, specific issues. A DLC controversy plagued the experience, with a lack of content on launch and a Season Pass with an unusually high price tag.
No single-player also had Star Wars fans feeling disappointed. So here we are, with Star Wars: Battlefront II offering all its post-launch content for free, and EA splitting the game between multiple developers to add not just a campaign, but a campaign written in part by a reputable writer and an official entry into modern Star Wars canon.The campaign roughly starts around the end of Return of the Jedi and fills in a few blanks between then and The Force Awakens. It’s also interesting in that the central new character, Iden Versio, is the commander of Inferno Squad, which is essentially an Imperial Black Ops force. The opening moments are really something, setting up a legitimately intriguing hook, showing how someone loyal to the Empire would deal with loss, as well as presenting the campaign as a functional tutorial. Indeed, as you make your way through, you get to see how the different menus look and behave and are introduced to a variety of weapons and tools and situations relevant to each.
Unfortunately, the story fumbles well before it reaches its four-ish hour goal line, doing little as possible with its great hook and instead devolving into fanservice and a perspective every Star Wars fan has seen a million times before.But man, is it fun. The woefully dull story often falls to the background behind some excellent set-pieces and the sheer thrill of Star Wars: Battlefront II’s core play mechanics. Over time, Star Wars has evolved from a pulpy Flash Gordon ripoff to its own decades-refined mythos and tone.
That includes the build from a simple set of weapon characteristics to a military structure and gravity applied to them, and that’s reflected in how this game looks, sounds, and feels. It’s a dark game, but with explosions of bright, deep colors, fire and sterile white interiors, and weapons that fill the otherwise dark space with brilliant red and green laser fire that sizzles and pops as it flies through the air. Weapons all have a stark, heavy sense of weight and impact that sell this silly sci-fi as intense, serious warfare.